Act-IT!?
The Ghist: Silently act out the secret word or phrase the AI gives you—no talking allowed! With 4 or more players, split into two teams and take turns electing one player to act while the others guess.
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Official Rules
- Choose Difficulty
Before each round, the group chooses a difficulty:
- Casual (simple objects, animals, everyday actions)
- Pro (events, characters, multi-step actions, short phrases)
- Casual (simple objects, animals, everyday actions)
- AI Gives the Secret Prompt
The performer receives a private word or phrase such as:
- “Penguin”
- “Juggling”
- “Building a sandcastle”
- “Lost in a maze”
- “Mermaid swimming”
- “Penguin”
- Act It Out — Silently
The performer must act the prompt with no speaking or noises:
- No words, humming, or sound effects
- No lip-syncing
- No writing letters or sign language
- Physical objects may be used as props
The performer can move, mime, exaggerate — whatever helps communicate the idea.
- No words, humming, or sound effects
- Guessing Phase
Everyone except the performer may guess aloud freely.
First exact match wins. - Scoring
When someone guesses the word correctly:
- The performer earns 1 point
- The correct guesser earns 1 point
The round ends immediately.
- The performer earns 1 point
- Timer Required
Each round uses a 1-minute timer.
If time runs out with no correct guess:
- No one scores
- The AI reveals the answer
Move to the next performer.
- No one scores
- Next Round
Rotate clockwise so each player becomes the performer in turn.
End of Game
The game ends when every player has acted twice.
(Example: 5 players → 10 total rounds.)
The player with the most points wins.
Variants:
Variant A — Lightning Mode
15–30 second timer, no planning time for the performer.
Variant B — Take Two!
Two performers receive the exact same prompt and must act it out together without speaking or planning their act together.
Variant C — Hard Mode
Choose a restriction for the performer:
- Must stay seated
- Must use only one hand
- Cannot use props
- Must lie on the floor
Variant D — 3-player Mode
Players take turns acting, guessing when it's not their turn to act. Upon a correct guess, both the actor and the guesser get a point.
Variant E — Endless Guessing
Instead of stopping at the timer, the performer keeps acting until someone guesses correctly.
Variant F — Cooperative Mode
Ignore scoring entirely.
Goal: guess as many prompts correctly as possible within a set time (e.g., 5 minutes).
Variant G — One Grunt
Actors may utilize one onomatopoeia (or sound word, like bang, pop, crunch, pow, etc.) during their performance