Crazy Clues
Scoreboard
Next Up: Blue Team
TIME’S UP!
Points this round
CONGRATULATIONS!
The Winner Is
Official BotMall Rules (2-Team Edition)
Crazy Clues is a fast-paced, team-based party game where one team gives clues under silly restrictions while the other team guesses. Score as many correct answers as possible before time runs out.
π― Goal
Score more points than the other team by correctly guessing as many secret words as possible during your timed turn.
π§© Game Setup
- Split players into two teams.
- Enter each teamβs name.
- Select a Category:
- π² Ultimate Mix
- π Food & Kitchen
- π¦ Animals & Nature
- π· Careers
- π Places
- π¬ Pop Culture
- β¨ Custom AI Deck (AI generates a unique word list)
- Choose:
- Timer length (30s / 60s / 90s)
- Difficulty
- Casual β Common, easier words
- Pro β Harder, more abstract words
- Create the game and head to the scoreboard.
βΆοΈ Turn Structure (Core Gameplay)
Each round consists of one teamβs timed turn.
During a Teamβs Turn:
- One player from the active team becomes the Clue-Giver.
- A secret word appears on the screen (visible to the Clue-Giver).
- The Clue-Giver describes the word without breaking the rules.
- Teammates guess out loud freely.
- The timer starts immediately.
π§ Clue Rules (Always Active)
The Clue-Giver MAY NOT:
- Say the secret word.
- Say any part of the word
(e.g., βpancakeβ β βpan,β βcakeβ are both illegal). - Use direct rhymes, sound-alikes, or spelling hints.
The Clue-Giver MAY:
- Describe ideas, actions, sounds, feelings, uses, or associations.
- Rephrase freely as long as no rule is broken.
β οΈ House Rule Enforcement:
If the Clue-Giver clearly breaks a rule, the table may verbally call it out and the team should immediately press SKIP to apply the penalty.
β±οΈ Scoring (How the UI Works)
Scoring happens during the timed turn, tracked as Round Points.
| Action | Effect |
|---|---|
| Correct Guess | Press GOT IT! β +1 point |
| Skip / Mistake / Rule Break | Press SKIP β β1 point |
- Points stack during the turn.
- When time runs out, the round ends automatically.
- Round Points are then added to the teamβs total score.
π Turn Rotation
- Teams alternate turns.
- Each team gets an equal number of rounds.
- The highlighted team on the scoreboard is Up Next.
π Ending the Game
- The game can end at any time by selecting End Game & See Winner, or
- Play until the group decides naturally.
The team with the highest total score wins.
Ties are allowed and celebrated.
π Optional Twist Modes (Recommended for Fun)
Twist Modes are not enforced by the app β they are table rules.
Before a turn begins, choose one Mode that the Clue-Giver must follow.
Mode List (Examples assume the word is Volcano)
Classic Mode
Speak normally (default rules only).
Caveman Mode
One-syllable words only.
βBig rock boom.β
Deep Caveman Mode
One-syllable nouns & verbs only.
βRock boom.β
Robot Mode
Short, clipped phrases.
βRock. Hot. Explosion.β
Storyteller Mode
Describe the word through a short narrative.
Opposite Mode
Describe the opposite of the concept.
Historical Mode
Speak as if you exist in a specific historical era and location (Like Great Britain in 1000 AD).
Foreign Language Mode
Describe the word using only the chosen language
(still cannot say the word in any language).
Gesture Mode
No words β gestures and sounds only.
Silent Start
Begin with gestures only; speaking allowed after 10 seconds.
π The table decides disputes by majority vote.
π§ Strategy Tips
- If you can’t do it, skip quickly β lingering wastes time.
- Short clues beat clever ones.
- Agree on rule strictness before starting.
- Rotate Clue-Givers to keep energy high.