Quick Take Debate

Quick Take Debate – BotMall

Quick Take Debate

I’m Gamebot! I’ll pick the topic, you debate it.

Ready? Click “Start Next Round” to begin.
00:30

    Goal: Practice structured mini-debates on real, thoughtful, or everyday-life topics in a friendly, time-limited format.

    How to Play

    1. AI Gives a Real Debate Topic.
      Examples:
      • “Should schools have 4-day weeks?”
      • “Is homework useful?”
      • “Is it better to be early or right on time?”
      • “Should pets be allowed in more public places?”
      • “Is it okay to eat dessert before dinner?”
        The focus is: life, preferences, choices, creativity — not culture wars.
    2. Assign Sides
      Two players debate:
      • Player A: FOR
      • Player B: AGAINST
    3. Timed Debate (30 Seconds Each)
      Player A makes their case for 30 seconds.
      Player B responds with 30 seconds.
      Arguments should be:
      • clear
      • friendly
      • respectful
      • real (no absurdism here unless allowed)
    4. Voting
      Remaining players vote on:
      • Most convincing
      • Best reasoning
      • Best delivery
      • Or whichever metric the group agrees on,
        Majority wins.
    5. In event of tie, players share the victory

    6. Next Round
      Rotate debaters and begin the next round.

    Variant A — Crossfire Mode

    After both debaters make their 30-second cases:

    • The AI gives one focused follow-up question
    • Each debater gets 15 seconds to respond
    • No interruptions
    • Vote after crossfire

    This creates a tight, debate-team feel without being overwhelming.


    Variant B — Rebuttal Mode

    A third speaking round is added:

    1. Player A → 30s
    2. Player B → 30s
    3. Player A Rebuttal → 15s
    4. Player B Rebuttal → 15s

    Rebuttals must directly respond to the opponent’s main points.


    Variant C — The Switch

    After both players argue their assigned side for 30 seconds, the AI says “Switch!”:

    • Player A now argues AGAINST their original stance (20s)
    • Player B now argues FOR their original stance (20s)

    This is great for flexible thinking and humor.


    Variant D — Moderator Round

    One player takes on the role of Moderator:

    • Presents the topic
    • Asks each debater a follow-up question
    • Keeps time
    • Ensures both sides stay focused

    The moderator does not vote.
    Everyone else votes as usual.


    Variant E — Evidence Round (Updated)

    Players get 5 full minutes of prep time before debating.

    They may prepare:

    • examples
    • analogies
    • invented-but-plausible statistics
    • personal anecdotes
    • hypothetical scenarios

    This creates a more polished, structured style while staying fun.


    Variant F — Team Debate

    Teams of 2 vs. 2 argue the topic.

    Recommended structure:

    • Team FOR: 20s per speaker
    • Team AGAINST: 20s per speaker
    • Optional single-speaker rebuttals (10–15s)
    • Then voting

    Great for larger groups or classrooms.


    Variant G — SPAR Debate Mode (New)

    A tight, classic SPAR (Spontaneous Argumentation) format:

    1. Prep Time — 1 minute
      Each debater prepares notes, examples, and talking points.
    2. Constructive Arguments — 1 minute each
      • Player A argues FOR (1:00)
      • Player B argues AGAINST (1:00)
    3. Cross-Examination — 30 seconds
      • One player asks questions
      • The other answers
        (Choose who begins by coin flip or AI randomizer)
    4. Rebuttals — 30 seconds each
      • Player A rebuttal (0:30)
      • Player B rebuttal (0:30)
    5. Voting Phase
      Players vote on:
      • clarity
      • reasoning
      • persuasiveness
      • responsiveness in crossfire

    SPAR mode is more competitive and structured, but still accessible to kids and families.