🧠 Brain Control

A playful debate game where players act as the inner voices of a single mind trying to decide what to do.

Goal: Argue from your assigned “inner voice” and reach a majority decision on what the Brain should actually do.

How to Play

  1. The AI presents a dilemma (e.g., “Someone bumps into you and doesn’t apologize. How should you react?”).
  2. Each player chooses an Emotion Role. Basic examples:
    • Joy (chooses the happiest path)
    • Sorrow (chooses the most heartfelt/safe path)
    • Rage (chooses the fiery or protective path)
    • Logic (chooses the most sensible path)
    • Compassion (chooses the kindest path)
    • Mischief (chooses the chaotic or playful path)
  3. Players may also invent their own roles.
  4. Each player argues what the “Brain” should do from their emotion’s perspective.
  5. After all arguments, the group votes on which action the Brain ultimately takes.
  6. The chosen action must receive a simple majority (50%+).
  7. If no majority is reached, players continue debating or propose new actions until one wins.
  8. Once the Brain’s action is chosen, the AI presents the next dilemma.

Key Notes

  • The “Brain” is imaginary — players are all controlling one shared character.
  • Emotion Roles should guide how a player argues, not restrict creativity.
  • No role is “right” or “wrong”; the group decides together.
  • The AI just supplies dilemmas (no judging or scoring required).
  • Game ends whenever the group wants.

Optional Rule Variations

🎭 Emotion Assignment Mode

Each player randomly draws an emotion (e.g., “Hope,” “Panic,” “Curiosity”).
They must argue from that perspective for the game.

🤹 Shifting Emotions

At the end of each round, players rotate roles clockwise.
Now Logic becomes Compassion, Compassion becomes Rage, etc.

🗳️ Supermajority Vote

The Brain must reach ⅔ approval for an action.
(Creates deeper debate and persuasion)

☄️ Unanimous Mode

The Brain can only act if everyone agrees.
Great for small groups or chaotic fun.

🎢 Role Power-Ups

Once per game, each role gets a thematic special move, e.g.:

  • Rage: “Override!” → force a revote
  • Logic: “Clarify!” → ask a player to reason through their argument/course of action
  • Joy: “Harmony!” → pick two players who must combine ideas into one proposal that they both vote one

Example Round

AI:
“A classmate copies your homework and gets credit for it. What should you do?”

Logic:
“It doesn’t matter. I’m still getting an A, plus I know the material. Not my problem.”

Compassion:
“Talk to them privately first — maybe they were overwhelmed or having family issues.”

Rage:
“Confront them immediately and loudly in front of the class. That’s unfair and needs to stop NOW!”

Joy:
“Let’s find a way to solve it together so nobody feels embarrassed.”

Vote:
Joy + Compassion vote for the gentle approach.
Logic votes with them.
Majority reached!

The next dilemma begins.

Brain Control – BotMall

Brain Control

Put your phone in the middle. Read the scenario aloud. Argue until you agree!

Current Situation
Suggested Emotion Roles
😡 Rage 🤓 Logic 😰 Anxiety 😴 Lazy 🤗 Joy 🫣 Shame 🍕 Hunger 👑 Ego